Quick vault set development for PAYDAY 3.
This was essentially one day of focused final-look development, following a precise brief. The production team provided the 3D blockout, and my role was to define the materials, surface treatment, lighting, and overall mood.
The goal wasn't to create a pretty picture, but a clear and practical visual guide to inform the production team and communicate the intended final look of the set.
Art Direction: Dany Perez